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Old school d
Old school d





old school d

I can see a few opportunities in 2012 for running adventures in this setting, but I’m not committed to anything - I’m prepping this because I want to, not because I have to. So in my vanishingly miniscule spare time, I’ve been creating my own hexcrawl. I’ve never gamed this way on either side of the screen, but god damn do I want to try it out.

old school d

In brief (as I understand it), a hexcrawl is a game where the GM designs a portion of the world, maps it out hex by hex, populates it with things for the PCs to do and places to do them, drops the PCs somewhere in the middle, and asks her players “What do you want to do now?” The story is what the PCs make it - no over-arching narrative, no GMing agenda to preserve, and no need to fudge rolls or pull punches.Ĭoming off of a story focused, tightly scripted Star Trek campaign where the whole group prioritized making it feel like the show, the hexcrawl concept hit me like a combination ton of bricks/breath of fresh air.

old school d

One aspect I missed out on - to the point that I wasn’t even aware it existed - was the hexcrawl (or hex crawl, if you prefer): the original sandbox.







Old school d